Play test and company stuff

This week I had some more people to play test the game. Some thing that I noticed was the same as for other play tests. So these are the things that I will try to fix in the near future.
One of those were that the player don’t notice that a building is unpowered. Therefore I have implemented a flashing icon that indicates when a building is not powered. Note that the power loss icon will look nicer in the final product.

powerLostFastOpt

But I also have been looking for some consultant work and writing my business plan for my company. Which is not as fun as developing. :/
But anyways here is a synchronized monster dance.

SyncDanceYe